超出16000金钱源码(英文的)(汉化我不会)
#include <amxmodx>#include <amxmisc>
#include <cstrike>
#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
new bool:g_new_game
new maxmoney
new startmoney
public client_connect(id)
{
set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
money_total = 0
}
public read_gmsg_Money(id) {
if(!is_user_connected(id)) return PLUGIN_HANDLED
new current_total = read_data(1)
if(current_total == 801){ // If CS is spawning you with mp_startmoney default
current_total = get_pcvar_num(startmoney) // current total is actually amx_startmoney
cs_set_user_money(id, current_total,0) // so set user money to amx_startmoney
money_total = 0 // reset
}
if(current_total >= MONEY_TIER && !money_total) // If first time above MONEY_TIER
{
money_total = current_total // Keep track of current total
send_moneymsg(id,1) // send money msg of current total
return PLUGIN_CONTINUE
}
if(money_total) // If was over tier on last money message
{
money_total += current_total - MONEY_TIER// figure the term of current total - tier
if(money_total < MONEY_TIER){// If less then tier set user money to money_total and stop keeping track
cs_set_user_money(id,money_total,1)
money_total = 0
}
else{
send_moneymsg(id,1) // else send money message
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public send_moneymsg(id,flash)
{
cs_set_user_money(id,MONEY_TIER,flash) //Set user money to tier ammount so easy to track add and subtract terms
static MAXAMMOUNT
MAXAMMOUNT = get_pcvar_num(maxmoney)
if(money_total > MAXAMMOUNT)
money_total = MAXAMMOUNT
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id) //Send money message with ammount stored in money_total
write_long(money_total)
write_byte(flash)
message_end()
}
public find_money_target(id, level, cid)
{
if(!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
new target, ammount, players
new num
read_argv(1,target,15)
read_argv(2,ammount,7)
if(target == '@'){ //If trying to give a team money
if(target == 'C' || target == 'c'){
get_players(players, num ,"e", "CT")
}
else if(target == 'T' || target == 't'){
get_players(players, num ,"e", "TERRORIST")
}
else{
console_print(id, "*** No known team by that name. ***")
return PLUGIN_HANDLED
}
}
else if(target == '#'){//If trying to give a player(userid) money
new userid = str_to_num(target)
players = find_player("k", userid)
}
else{// else search for matching name to try and give money
players = find_player("bl", target)
}
if(players == 0){//If no target(s) could be found
console_print(id, "*** No target(s) could be found. ***")
return PLUGIN_HANDLED
}
else
give_money(players, str_to_num(ammount))
return PLUGIN_HANDLED
}
public give_money(players[], ammount)
{
new i
while(players){
if(money_total]){
money_total] += ammount // Keep track of current total
send_moneymsg(players,1) // send money msg of current total
}
else if( (cs_get_user_money(players) + ammount) >= MONEY_TIER){
money_total] = cs_get_user_money(players) + ammount // Keep track of current total
send_moneymsg(players,1) // send money msg of current total
}
else{
ammount += cs_get_user_money(players)
cs_set_user_money(players,ammount,1)
money_total] = 0
}
++i
}
}
public get_cmd_info()
{
new s_id, s_ammount
new id,ammount
new num_args = read_argc()
if(num_args < 2){ // If no id set
server_print("*** Not enough arguments when using set_user_um() ***")
return PLUGIN_HANDLED
}
read_argv(1,s_id,2) // Get id and see if valid
id = str_to_num(s_id)
if(!is_user_connected(id))
return PLUGIN_HANDLED
if(num_args < 3){// If only id sent set id's money to 0
set_user_um(id,0,1)
return PLUGIN_HANDLED
}
read_argv(2,s_ammount,7) // Get ammount
ammount = str_to_num(s_ammount)
if(num_args < 4){ // If no flash specified then flash
set_user_um(id,ammount,1)
return PLUGIN_HANDLED
}
else{
set_user_um(id,ammount,0) // Don't flash
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public set_user_um(id,ammount,flash)
{
if(ammount < MONEY_TIER){
cs_set_user_money(id,ammount,flash)
money_total = 0
}
else{
money_total = ammount // Keep track of current total
send_moneymsg(id,flash) // send money msg of current total
}
}
public event_new_game() {
g_new_game = true
}
public event_new_round() {
if (g_new_game) {
g_new_game = false
new startmon
startmon = get_pcvar_num(startmoney)
new i
for (i = 0 ; i < 32 ; i++) {}
{
money_total = startmon
}
}
}
public plugin_init()
{
register_plugin("Unlimited Money","1.2","NL)Ramon(NL & Vantage aka Mouse")
register_event("Money","read_gmsg_Money","b")
register_event("TextMsg", "event_new_game", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
register_event("HLTV", "event_new_round", "a", "1=0", "2=0")
startmoney = register_cvar("amx_startmoney", "800")
maxmoney = register_cvar("amx_maxmoney", "99999")
register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
register_srvcmd("set_user_um", "get_cmd_info")
// register_srvcmd("get_user_um", "get_user_um")
gmsg_Money = get_user_msgid("Money")
return PLUGIN_CONTINUE
}
:byebye: :byebye: :byebye:
回复: 超出16000金钱源码(英文的)(汉化我不会)
好象跟那个捡钱掉钱的差不多~~~~~~回复: 超出16000金钱源码(英文的)(汉化我不会)
不是有SMA源文件的吗,要源码干吗呀...........晕回复: 超出16000金钱源码(英文的)(汉化我不会)
Post by topstar不是有SMA源文件的吗,要源码干吗呀...........晕
忘了晕:cold: :cold: :cold:
回复: 超出16000金钱源码(英文的)(汉化我不会)
这个不好有个金钱无上线的好
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