PS排行榜stateme问题
PS2.3+stateme2.8.3没有装amxx/amx(因为 双核Xeon双CPU amxx永远都有问题- -官方论坛也没有什么解释)HitBox具体该如何设置。
是不是因为是stateme中文版的关系
下面是stateme.cfg
// ---------------------------------------------------------------------------
// StatsMe 2.8.3 Configuration File
// ---------------------------------------------------------------------------
// This file is part of StatsMe (See README for more information).
// Copyright 2002 - 2004 UnitedAdmins (www.unitedadmins.com)
// Project originally created by OLO (http://olo.counter-strike.pl)
// ---------------------------------------------------------------------------
// Please read the manual and the forums carefully before altering this file!
// The Manual is located at http://docs.unitedadmins.com/statsme/
// The Forum can be found at http://forums.unitedadmins.com/
// ---------------------------------------------------------------------------
// Display the StatsMe MOTD. make your custom MOTD changes in that file.
// If you don't want an MOTD, comment this out
// Define Addon Standards Log Format (for compatibility with PsychoStats etc.)
// 1 - old method (without tag)
// 2 - new Method (with tag)
// 3 - both methods (two lines, one with, one without tag)
sm_addonlogformat 2
//////////////////////////////////////////////////////////////////////////////////
// //
// CHANGE THIS PART!! VERY IMPORTANT!!! //
// //
//////////////////////////////////////////////////////////////////////////////////
// Set password for StatsMe Menu (no password disables menu)
sm_menupassword "r3wt" // To display public menu type as player in the console: statsme_menu r3wt
/////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////
// Rank by AUTHID
// If you play with bots, or on a LAN Server you should *not* enabled Rank by AUTHID
sm_storebyauth 0 //1
// Time when the Ranking will be updated
// 2 - On every new round
// 1 - On Player disconnect
// 0 - On Server shutdown
sm_rankupdate 2
// Set time in hours after which top10 will be reset
// 0 - Never Reset
sm_resetrank 10
// Allow for logging bots to top10
sm_rankbots 1
// Log format for end map weapon stats (make sure you have "log on" in your server.cfg)
// To disable this logging set sm_logformat to ""
sm_logformat "(武器 \'{p.a.name}\') (射击 \'{p.a.shots}\') (击中 \'{p.a.hits}\') (杀敌 \'{p.a.kills}\') (爆头 \'{p.a.hs}\') (tks \'{p.a.tks}\') (伤害 \'{p.a.damage}\') (死亡 \'{p.a.deaths}\')"
//sm_logformat ""
// Detailed log format for weapon stats
// To disable this logging set sm_logformat2 to ""
sm_logformat2 "(武器 \'{p.a.name}\') (头部 \'{p.a.head}\') (胸部 \'{p.a.chest}\') (腹部 \'{p.a.stomach}\') (左臂 \'{p.a.leftarm}\') (右臂 \'{p.a.rightarm}\') (左腿 \'{p.a.leftleg}\') (右腿 \'{p.a.rightleg}\')"
//sm_logformat2 ""
// Latency log
// To disable this logging set sm_latlogformat to ""
sm_latlogformat "(ping \'{p.ping}\')"
//sm_latlogformat ""
sm_latlogfreq 20 // sec.
// Playing time
// To disable this logging set sm_timelogformat to ""
sm_timelogformat "(现在时间: \'{p.time}\')"
//sm_timelogformat ""
// Player stats format (when called by /statsme)
sm_playerstats "杀敌: {p.gm.kills}\n死亡: {p.gm.deaths}\n生存率: {p.gm.eff}%%\n精确率: {p.gm.acc}%%\n"
// Weapon stats format (when called by /statsme)
sm_weaponstats "{p.a.name} 射击: {p.a.shots} 击中: {p.a.hits} 杀敌: {p.a.kills} 爆头: {p.a.hs} 伤害: {p.a.damage} 生存率: {p.a.eff}%% 命中率: {p.a.acc}%%"
// Format of top10
sm_ranktitle "Top 10"
// Steam Format - comment for CS 1.5 and other non-steam mods
//sm_rankhead "<tr align=center><td>#<td width=350 align=left>Nick (Points)<td>杀敌<td>死亡<td>击中<td>爆头<td>命中率</tr>"
//sm_rankbody "<tr align=center><td>{rk.id}.<td align=left>{rk.name} ({rk.points})<td>{rk.kills}<td>{rk.deaths}<td>{rk.hits}<td>{rk.hs}<td>{rk.acc}</tr>"
// Uncomment the following and comment the above for retro-style (non-HTML) Top10 ( CS1.5 and other non-steam support)
sm_rankhead "#nick kills/deaths hits/shots/hs eff.%% acc%%"
sm_rankbody "{rk.id}.{rk.name}{rk.txt} {rk.kills}/{rk.deaths} {rk.hits}/{rk.shots}/{rk.hs} {rk.eff} {rk.acc}"
sm_rankscore "{{rk.kills}-{rk.deaths}}" // by diff. between kills and deaths
//sm_rankscore "{rk.kills}" // by kills
//sm_rankscore "" // for default formula
// Design options for the HTML motd
// Background color
sm_htmlbgcolor "#000000"
// Text color
sm_htmlfgcolor "#FFB000"
// Link color
sm_htmlacolor "#FFFFFF"
// Font ( in html style syntax )
sm_htmlfont "Verdana,Tahoma"
// Change to 0 for no HTML Content in SM Motd's ( for CS non-Steam support )
sm_htmlvgui2 1
// Setinfo for disabling StatsMe client side
// example : setinfo "_statsme" "0"
// would disable statsme announcements for that player
sm_switchinfo "_statsme"
// Set teams which score should be available
sm_score "TERRORIST" "CT"
// Usage: sm_mode[ mod id ] < set | remove > < bits > [ * | #uid | team ]
sm_mode set abc // enable itermission stats, statsme, smstats and top10
// check if we have to remove statsme, smstats and top10 commands
sm_do "sm_rankcmd {sm_mode&c?top10:\'\'};sm_statsmecmd {sm_mode&b?statsme:\'\'};sm_statscmd {sm_mode&b?smstats:\'\'}"
// Positions for StatsMe Menu (most of them are in scriptfiles)
// Usage: sm_menu < description > < server command >
sm_menu "All Announcements\y\R{C.sm_enabled?ON:OFF}" "sm_enabled {C.sm_enabled?0:1}"
sm_menu "\y-----" " "
sm_menu "Intermission stats\y\R{sm_mode&a?ON:OFF}" "sm_mode {sm_mode&a?remove:set} a"
sm_menu "/statsme and /smstats\y\R{sm_mode&b?ON:OFF}" "sm_statsmecmd {sm_mode&b?\'\':statsme};sm_statscmd {sm_mode&b?\'\':smstats};sm_mode {sm_mode&b?remove:set} b"
sm_menu "Top10 Rank\y\R{sm_mode&c?ON:OFF}" "sm_rankcmd {sm_mode&c?\'\':top10};sm_mode {sm_mode&c?remove:set} c"
//sm_menu "-----" " "
//sm_menu "mp_tkpunish\y\R{C.mp_tkpunish}" "mp_tkpunish {C.mp_tkpunish?0:1}"
//sm_menu "mp_friendlyfire\y\R{C.mp_friendlyfire}" "mp_friendlyfire {C.mp_friendlyfire?0:1}"
//sm_menu "mp_autoteambalance\y\R{C.mp_autoteambalance}" "mp_autoteambalance {C.mp_autoteambalance?0:1}"
// sm_alias < alias > < command > < flags >
// flags: a - console command, b - say command, c - don't show said alias
sm_alias "/score" "sm_tell2 #{p.uid} \'游戏成绩: {t2gm.name} {t2gm.score} / {t2gm.eff} / {t2gm.acc} -- {t1gm.name} {t1gm.score} / {t1gm.eff} / {t1gm.acc}\' 3" "b"
sm_alias "/report" "sm_clexec2 #{p.uid} \'say_team 武器: {p.w.name?$:#} 弹药: {p.w.clip}/{p.w.ammo} 生命: {p.health} 护甲: {p.armor} 金钱: {p.money}\' 3" "bc"
sm_alias "/timeleft" "sm_tell2 * \'{剩余时间\:$:* 没有时间限制 *}\' 3" "b"
sm_alias "/currentmap" "sm_tell2 * \'当前地图: {currentmap}\' 3" "b"
sm_alias "/me" "sm_tell2 #{p.uid} \'* 最后成绩: {p.a.hits?$:#} 击中 >>{p.a.head? 头部\: $}{p.a.chest? 胸部\: $}{p.a.stomach? 腹部\: $}{p.a.leftleg? 左腿\: $}{p.a.rightleg? 右腿\: $}{p.a.leftarm? 左臂\: $}{p.a.rightarm? 右臂\: $}\' 3" "b"
sm_alias "/ff" "sm_tell2 * \'友军伤害: {C.mp_friendlyfire?ON:OFF}\' 3" "b"
sm_alias "/switch" "sm_clexec2 #{p.uid} \'setinfo {C.sm_switchinfo} {p.I.{C.sm_switchinfo}?0:1}\';sm_tell2 #{p.uid} \'* You have {p.I.{C.sm_switchinfo}?disabled:enabled} statsme announcement\' 3" "b"
sm_alias "/top10" "{sm_mode&c?:#}sm_clexec2 #{p.uid} {C.sm_rankcmd}" "b"
// /top15 added for backwards compatability.. still only prints out top10
sm_alias "/top15" "{sm_mode&c?:#}sm_clexec2 #{p.uid} {C.sm_rankcmd}" "b"
sm_alias "/statsme" "{sm_mode&b?:#}sm_clexec2 #{p.uid} {C.sm_statsmecmd}" "b"
sm_alias "/smstats" "{sm_mode&b?:#}sm_clexec2 #{p.uid} {C.sm_statscmd}" "b"
sm_alias "/rank" "sm_tell2 #{p.uid} \'* 你的排名是第{p.rk.id},共有{ranknum}个玩家,杀敌{p.rk.kills}个, 击中{p.rk.hits}次,存活率: {p.rk.acc}%,命中率: {p.rk.eff}% \' 3" "b"
// Load statsme scripts
// Don't comment these lines to disable scripts, use statsme_menu instead
exec addons/statsme/scripts/avlist.cfg
exec addons/statsme/scripts/bombc.cfg
exec addons/statsme/scripts/endround.cfg
exec addons/statsme/scripts/firstblood.cfg
exec addons/statsme/scripts/gresuc.cfg
exec addons/statsme/scripts/headshot.cfg
exec addons/statsme/scripts/kill.cfg
exec addons/statsme/scripts/knifekill.cfg
exec addons/statsme/scripts/lastman.cfg
exec addons/statsme/scripts/playername.cfg
exec addons/statsme/scripts/roundcount.cfg
exec addons/statsme/scripts/specinfo.cfg
// The Following line loads all scriptpacks, defined in scriptpacks.cfg
exec addons/statsme/scriptpacks.cfg
// ONLY add scriptpacks to this file. It makes life easier for the support team.
// Scramble the Password if its still default
// You should not change this line !!
sm_do "{C.sm_menupassword=r3wt?sm_menupassword {R.9}{R.9}{R.9}{R.9}{R.9}{R.9}{R.9}{R.9}}"
sm_log Configuration for StatsMe 2.8.3 loaded.
回复: PS排行榜stateme问题
根本没人理啊- -官方网站上也没有说- -回复: PS排行榜stateme问题
请问为什么motd.txt文件改好后进入游戏却看到的是乱码页面啊!!请问为什么motd.txt文件改好后进入游戏却看到的是乱码页面啊!!
图片都可以正常访问,就是文字全成乱码了。郁闷啊!!!
回复: PS排行榜stateme问题
你编码写的对吗“????回复: PS排行榜stateme问题
Post by bogey请问为什么motd.txt文件改好后进入游戏却看到的是乱码页面啊!!
请问为什么motd.txt文件改好后进入游戏却看到的是乱码页面啊!!
图片都可以正常访问,就是文字全成乱码了。郁闷啊!!!
1.6有中文的话保存方式为UTF-8
1.5是勿法显示中文的 :brick:
回复: PS排行榜stateme问题
hxp110-110@163.com1
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