Source SDK Beta Underway(11.23)
Added support for HDR map compiles in Normal and Expert build dialogsSee HDR Lighting Basics for information on how to add HDR to maps.
If you've previously added your own Expert build settings, you must delete your sourcesdk/bin/CmdSeq.wc file and Refresh SDK Content to get the new Expert build settings. Note: that this will delete and replace any previously saved Expert build settings!
Added SDK support for DoD
VGUI Model browser with substring filtering, 3D preview, and reference grid to indicate the size of the model. Camera controls are:
left mouse: rotate
right mouse: zoom
middle mouse or SHIFT: translate
Overhauled Autovisgroups
Added many new Auto visgroups
Created a separate tab for Autovisgroups in the Filter dialog
Disallowed users changing Autovisgroup membership, deleting Autovisgroups, etc.
Objects that are loaded in a hidden state without being in a user visgroup will throw an alert message and will be placed in a User visgroup named “_orphaned hidden”
Objects hidden by a user created visgroup can no longer be made visible by the actions of the auto visgroup.
Filter dialog is now resizable
Paste Special Enhancements:
"Make entity names unique" appends numbers to pasted entity names to ensure that the names are unique in the map. Doesn't change the name of entities with no name to begin with.
"Add this prefix to entity names" adds a user-defined prefix to all pasted entities that have names.
Both of these options fix up I/O connections and inter-entity references, and the options can be used independently of each other.
Paste Special is now invoked with Ctrl-Shift-V.
2D and 3D View enhancements:
2D views are now rendered using the Source material system.
Models are now rendered in the 2D views.
Displacements are now rendered in the 2D views
Added real-time preview of object transformations in all views. Old state of manipulated object is drawn as wireframe, new state as textured.
2D views now center on selected objects after view type switch
Optimized 2D view rendering.
Hammer now renders 2D and 3D views only on demand, not as fast as possible
Hammer disables antialiasing by default
New Autosave functionality:
Autosave options are located in Tools->Options->General:
Time between autosaves in minutes
Amount of hard drive space to use for autosaves in megabytes
Max number of autosaves per file
On crash recovery, Hammer prompts user to load last saved file.
Added model fade preview, enabled via a new toolbar button. This does not support screen space fades yet―only distance fades.
Added a button to radius keyvalues to get the current distance from the camera
Added a button for Texture Lock While Scaling to the tool bar.
Optimized speed of Paste & Clone operations.
Overlay scale operation now supports texture lock off.
Selection tool no longer toggles through objects when holding the left mouse button down, use PageUp/PageDown instead
Check For Problems now reports Overlay problems, such as overlays with invalid face lists.
Hammer now reports its Steam search paths in the Messages window on startup.
Be sure to check these (and many more) functions out in the beta SDK.
You can activate the beta SDK by adding "-beta sdk" to your steam shortcut, eg.
"D:\Steam\steam.exe" -beta sdk
http://www.interlopers.net/images/news/hammer_beta4.jpg
回复: Source SDK Beta Underway(11.23)
Valve真的很厉害,一个小小的参数可以带来无限的遐想。不知道第三方游戏如何得到Steam.h以及Steam.lib?
:D
回复: Source SDK Beta Underway(11.23)
这东西从哪得到的?嘿嘿!!俺是个新手。:)
回复: Source SDK Beta Underway(11.23)
什么时候到50帖?什么时候到50帖?
回复: Source SDK Beta Underway(11.23)
什么时候到50帖?我想早点到啊啊啊啊
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