【下载】Metamod-P 1.19p28正式版(2006.03.05)
Post by bread由Jussi "hullu" Kivillina制作,它使用动态链接修复的方法来使得Metamod有足够的兼容性来摒弃任何MOD的特殊支持――它不需要预先配置任何实体链接就可以在任何MOD上运行
Post by BoeZombie
Jussi Kivilinna将原MM多余的接口简化,根据作者介绍,MM-p版消耗内存相对低,CPU占用率相对小。比如取消对老CPU K6的支持;取消对一些不常用插件的支持等等,一定程度上提高了运行效率,国外服务器使用的比较多。可以说MetaMod P版是为了提高效率降低消耗而出现的
简单的说...MM-P就是一个Metamod的优化版本...它不一定和全部的插件都可以100%兼容...但是推荐与AMXX1.5x配合使用:)
1.18.1p26正式版基于最新的metamod v1.18.1制作...
1.18p25rc4-win32在17楼(8月13号发布)
1.18p25rc5-win32在26楼(8月16号发布)
1.18p25rc6-win32在29楼(8月19号发布)
1.18p25正式版
1.18.1p26正式版
Changelog:
2005/08/24 1.18p26
- New is_gamedll() code.
- Following features were removed to improve stability. These changes were
not present in metamod.org version:
- Removed fix for engine_api varargs log calls with very long log
string.
- Removed optimized version of GET_USER_MSG_ID() for metamod-bots.
2005/08/24 1.18p25
- Added mutil::IsQueryingClientCvar().
- Added support for new HLSDK-API functions:
- enginefuncs_t::pfnQueryClientCvarValue()
- NEW_DLL_FUNCTIONS::pfnCvarValue()
- Fixed reloading and unloading of plugins that haven't been loaded
correctly.
- Fixed loading of plugins that needed changelevel to activate.
- Linux x86 and Windows binaries are now compiled for i586 since there is not
performance difference compared to i686.
- Fixes to improve stability on win32. (thanks to Blackhawk)
- Changed to use mingw-gcc 3.4.2rc
- Changed optimization flags, replaced '-O3 -ffast-math' with '-O2'.
- Minor performance tweaks.
- Changed to use mingw-gcc 3.4.2rc, mingw-gcc 3.4.4rc emited extra code
to zero stack memory which lowered performance.
- Changed API hooks to give structure offset to main API hook function
instead of pointer, which increases performance on linux-i586.
- Raised META_INTERFACE_VERSION to "5:12".
- Fixed metamod_version cvar to show "1.18p25" instead of "1.18.0p25".
- Improved dynamic linkent code.
- Static linked with libgcc.
2005/07/27 1.18p24
- Updated to match latest metamod.org version.
- Removed mm-p-extensions-API, since loading/unloading plugins functions
are included in Metamod 1.18 in mutil-API.
2005/04/22 1.17.4p23
- Fixed broken RegMsgList caused by optimization for mm-bots.
- Fixed optimization for mm-bots.
- Removed ESF-Mod fix.
- Minor performance tweaks and reduced filesize for linux.
2005/04/08 1.17.4p22
- Optimized GET_USER_MSG_ID() function for metamod-bots.
- Minor performance tweaks.
- Looks for gamedll for Earth Special Forces Mod from 'linuxdlls'
directory after checking 'dlls'.
2005/03/25 1.17.4p21
- Fixed 'meta reload' not working on plugins that have failed loading.
- Fixed bug with handling of metamod-plugin-bots, which might have caused
problems depending on order of loaded plugins. See 'call_count' in
'api_hook.cpp' for details.
- Minor performace tweaks.
- Changed all non-fatal error messages to warning messages.
2005/03/05 1.17.4p20
- Fixed bug with metamod.dll not having working relocation:
- Makefile doesn't use 'dllwrap' for linking windows dlls anymore.
- Minor performance tweaks.
- Updated mini-hlsdk to 'official 2.3+patches' version.
- Fixes to improve stability:
- Added fix for broken 'vsnprintf' for win32 and some glibc versions.
- Fixed wrong api-hook function for 'ClientConnect' in 'api_info.cpp'.
- Fixed wrong integer type for CRC32_t in 'hlsdk/common/crc.h'.
- Removed 'metamod_compat-i386.so' from linux binary release.
2005/02/27 1.17.4p19
- Performance tweaks mainly for AMD64 (minor for i386).
- Linux-i386 (metamod_i386.so) binary linked against glibc-2.1.3 for better
compatibility. Compiled using gcc-3.3.4-glibc-2.1.3 crosscompiler available
at: http://forums.unitedadmins.com/index.php?showtopic=44048
- Binaries not linked against libstdc++ anymore for better compatibility
(see: new_baseclass.h).
2005/02/25 1.17.4p18
- Fixed AMD64 support.
2005/02/19 1.17.4p17
- Renamed 'Metamod All-Mod-Support' to 'Metamod-P'.
- Fixes to improve stability.
- Minor performance tweaks.
- Merged updates from Metamod 1.17.4,
http://www.sourceforge.net/projects/metamod/
- Added Mod recognition for Brain Bread 1.2, Snow-War 2.0 and
Gangsta Wars 2.7.
2005/02/13 1.17.3p16
- Fixes to improve stability.
- Minor performance tweaks.
2005/01/10 1.17.3p15
- New optimization which reduces binary size more than 50%.
- Changed '-march=i586' to '-march=i686'. This means this binary
doesn't work on Pentium/K6 processors. You need PPro/Athlon
or newer.
- Removed 'Active API Hooks' optimization.
- Removed 'memory write detection' code.
2004/11/27 1.17.3p14
- Remake of new callback API.
2004/11/27 1.17.3p13
- New callback API for plugins to load/unload other plugins. See
'mm_pextensions.h'.
- Fixed a minor memory leak when reloading plugins.
- Minor fixes on 'memory write detection'.
- Minor performance tweaks.
- Moved p13 code from osdep.cpp/h to osdep_p.cpp/h
2004/11/17 1.17.3p12
- Fixed crashing with 'memory write detection' (part of 'Active API Hooks').
- Improved 'memory write detection' code.
2004/11/16 1.17.3p11
- Added new 'Active API Hooks' optimization, speeding up handling HLSDK-API
functions that are not hooked by any plugins.
- Added new command 'meta active' to list active hooks.
- 'metamod_i386.so' is compiled with gcc-3.3.4 now. If that version
doesn't work for you, use 'metamod_compat-i386.so'.
- gcc-2.95 compiled binary is now 'metamod_compat-i386.so'.
- Merged updates from Metamod 1.17.3,
http://www.sourceforge.net/projects/metamod/
- Added Mod recognition for Zombie Panic Beta 0.91c, Out Break 1.0,
Operations 1942 v2.0, The Trenches 1.0-Beta, The Ship V0052.
- When reloading plugins honour their load time settings. Does no longer
attempt to reload plugins when the loading after the unloading would
fail due to a load time conflict.
- Fixed only loading one plugin when multiple plugins with the same
prefix were used, e.g. mm_pluginA.dll and mm_pluginB.dll.
- Fixed a minor memory leak when unloading plugins.
- Fixed potential bug initializing plugin incorrectly after unloading
and loading plugins.
2004/08/31 1.17.2p10
- Merged updates from Metamod 1.17.2,
http://www.sourceforge.net/projects/metamod/
- Fixed a memory leak the size of the gamedll when extracting a missing
gamedll from the cache file on Windows Steam servers.
Found by Wei Mingzhi.
- Made game directory lookup case-insensitive.
- Added MOD recognition for The Terrorist Revenge 0.2.1, Pirates,
Vikings and Knights Beta 2.1, CSV15 (Counter-Strike 1.5 for Steam),
Adrenaline Gamer 6.5 and up.
- Changed MOD recognition for Adrenaline Gamer 3.x. The 3.x version of
the MOD is now being deprecated and support will be removed from a
future version of Metamod. It can currently still be used by renaming
the game directory from "ag" to "ag3" or by explicitly specifying the
gamedll.
- Improved parsing of plugins.ini file to not report errors on empty
lines and commented out lines that start with whitespace.
- Added "lin32" and "lin64" keywords in addition to "linux" keyword for
plugins.ini file to support using the same file for the same game on
both 32bit and 64bit servers. The "lin32" and "lin64" keywords
override the "linux" keyword when used on the same plugin. Do not
use "linux" when using "lin32" and/or "lin64" keywords for the same
plugin.
2004/07/28 1.17.1p9
- Amd64-support.
- New version of osdep.cpp:is_gamedll().
- Reads ELF directly and doesn't use external libraries.
- Binary isn't linked with BFD library anymore, reduces filesize to
less than 500kb.
- More optimizations on META_DEBUG macro.
- No more 'fast' compiles, META_DEBUG is optimized enough now.
- Added '+localinfo mm_clientmeta <yes/no>' setting for disabling 'meta'
client-command.
- Added 'clientmeta' config.ini setting.
2004/07/04 1.17.1p8
- Fixed memory leak in linux version of osdep.cpp:is_gamedll().
- Fixes to improve stability.
- Optimizations on META_DEBUG macro.
2004/06/06 1.17.1p7
- Official support for All-Mod-Support versions at http://koti.mbnet.fi/axh/
- Merged updates from Metamod 1.17.1,
http://www.sourceforge.net/projects/metamod/
- Added MOD recognition for Hostile Intent 1.1.
- Added MOD recognition for Natural Selection Beta 3.0.
- Added MOD recognition for CS13.
- Added MOD recognition Rocket Crowbar 2.
- Added MOD recognition Counter-Strike:Condition Zero.
- On Windows Steam servers extract the gamedll file from the cache file
if it is missing in the dlls directory.
- Added Patch-messages.
- Added '+localinfo mm_autodetect <yes/no>' setting for disabling
autodetection of gamedll.
- Added 'autodetect' config.ini setting.
- Small tweaks and optimizations at various different places.
2004/05/21 1.17p6
- Tweaks and optimizations on osdep.cpp:is_gamedll().
- Added architecture check for i386 and x86-64 to is_gamedll().
2004/04/27 1.17p5
2004/04/26 1.17p4
- Amd64-test versions
2004/04/25 1.17p3
- Automatically searchs for gameDll for new mods that are not included in
internal mod-list.
- Cleaned up osdep_linkent_linux.cpp, might work with x86-64 build
now (not tested).
2004/04/24 1.17p2
- Extra functions slots are now passed all the way to the gameDll now too.
- New method for dlsym hooking, no need for metamod_linkent_tool.so anymore.
- Made mm_* functions in dllapi.cpp and engine_api.cpp static.
- Made mutil_* functions in mutil.cpp static.
2004/04/22 1.17p1
- Removed dependences on game.dll structures (CBasePlayer).
- Replaced UTIL_ShowMessage with META_UTIL_ShowMessage.
- Replaced entity linking with PE dll-export-table combining.
- Replaced entity linking with dlsym hooking.
- Removed entities from linkgame.cpp
- Added 128 extra function slots on enginefuncs_t structure for future engine updates.
有什么改进吗?
看不懂。
我按照你的制作纯净版cs的帖子做好了可以玩但是每次都生成错误报告内容
Error:Failed to load dialog file Resource/UI/ClassMenu.res
Function trace:
CGameUI::Start
CGameUI::Initialize
CBaseUI::Start
CBaseUI::Initialize
Host_Init
这是为什么?? 关于MM-p版的介绍:
http://www.dt-club.net/showthread.php?t=18863 Post by 职业痞子
有什么改进吗?
看不懂。
我按照你的制作纯净版cs的帖子做好了可以玩但是每次都生成错误报告内容
Error:Failed to load dialog file Resource/UI/ClassMenu.res
Function trace:
CGameUI::Start
CGameUI::Initialize
CBaseUI::Start
CBaseUI::Initialize
Host_Init
这是为什么??
这个文件确实没有在GCF里面:) Post by ViVa
这个文件确实没有在GCF里面:)
解决了。从官方网站下载了这个文件了,没问题了。
一开始以为提取错:D 了呢。 Post by 职业痞子
有什么改进吗?
看不懂。
我按照你的制作纯净版cs的帖子做好了可以玩但是每次都生成错误报告内容
Error:Failed to load dialog file Resource/UI/ClassMenu.res
Function trace:
CGameUI::Start
CGameUI::Initialize
CBaseUI::Start
CBaseUI::Initialize
Host_Init
这是为什么?? 是在team fortress classic.gcf里:sexy_girl Post by BoeZombie
是在team fortress classic.gcf里:sexy_girl
嘿嘿,我没下载那个gcf。steam网站上有单个的文件下载,我下了一个。 嗯,VALVe也藏彩蛋:burn: :wink: 俩发一起了 怎么一个131k 一个132k :mad: