zzh 发表于 2005-6-9 22:15:47

急求restmenu_nocd.amxx插件源码

SERVER使用了CD4.2.9以后,武器限制插件失效了。
原来是,而现在是
原来辨识前缀,从而限制武器。
现在不行了,需要将源码sam文件里将改成试试。

谁有源码请发上来
谢谢

改正后的插件更好

QQ8 发表于 2005-6-9 23:02:32

不用谢我
要谢就谢DT

/* AMX Mod X script.
*
*
* NoCD Restrict Weapons by KRoTaL based on Rest Menu by OlO and Xad and on Steam Weapon Voting System by Pimp Daddy.
* => Restrict weapons only for players who don't have Cheating-Death.
* Weapons restricted can't be bought or picked up on the ground.
*
*
*
Commands:
*
* amx_restmenu_nocd - 显示限制菜单
* amx_restrict_nocd - 显示帮助限制命令
*
Example:
*
* 写入 : amx_restrict_nocd on m3 xm1014 ak47 m4a1 sg552 aug m249 scout awp g3sg1 sg550 shield
* 在你的 amxx.cfg 里面设置限制这些武器 (每一个地图)
*
*/

// Uncomment if you use CS 1.6
//#define NO_STEAM

// Uncomment if you want to have seperate settings for each map
//#define MAPSETTINGS


#include <amxmodx>
#include <amxmisc>

#if !defined NO_STEAM
#define MAXMENUPOS 34
#else
#define MAXMENUPOS 31
#endif

new g_Position
new g_Modified
new g_blockPos
new g_saveFile
new g_Restricted[] = "*** 没有开 C-D 该武器或装备购买是禁止的 ***"
new g_menusNames[] = {
"pistol",
"shotgun",
"sub",
"rifle",
"machine",
"equip",
"ammo"
}
new g_MenuTitle[] = {
"Handguns",
"Shotguns",
"Sub-Machine Guns",
"Assault & Sniper Rifles",
"Machine Guns",
"Equipment",
"Ammunition"
}
new g_menusSets = {
#if !defined NO_STEAM
{0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34}
#else
{0,6},{6,8},{8,13},{13,21},{21,22},{22,29},{29,31}
#endif
}
#if !defined NO_STEAM
new g_AliasBlockNum
new g_AliasBlock
#endif

// First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.)
// Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.)
// Third is a key for CT
// Position with -1 doesn't exist
new g_Keys = {
#if !defined NO_STEAM
{1,1,1}, // H&K USP .45 Tactical
{1,0,0}, // Glock18 Select Fire
{1,3,3}, // Desert Eagle .50AE
{1,2,2}, // SIG P228
{1,4,-1}, // Dual Beretta 96G Elite
{1,-1,4}, // FN Five-Seven
{2,0,0}, // Benelli M3 Super90
{2,1,1}, // Benelli XM1014
{3,1,1}, // H&K MP5-Navy
{3,-1,0}, // Steyr Tactical Machine Pistol
{3,3,3}, // FN P90
{3,0,-1}, // Ingram MAC-10
{3,2,2}, // H&K UMP45
{4,1,-1}, // AK-47
{4,0,-1}, // Gali
{4,-1,0}, // Famas
{4,3,-1}, // Sig SG-552 Commando
{4,-1,2}, // Colt M4A1 Carbine
{4,-1,3}, // Steyr Aug
{4,2,1}, // Steyr Scout
{4,4,5}, // AI Arctic Warfare/Magnum
{4,5,-1}, // H&K G3/SG-1 Sniper Rifle
{4,-1,4}, // Sig SG-550 Sniper
{5,0,0},// FN M249 Para
{6,0,0}, // Kevlar Vest
{6,1,1}, // Kevlar Vest & Helmet
{6,2,2}, // Flashbang
{6,3,3}, // HE Grenade
{6,4,4}, // Smoke Grenade
{6,-1,6}, // Defuse Kit
{6,5,5}, // NightVision Goggles
{6,-1,7}, // Tactical Shield
{0,5,5}, // Primary weapon ammo
{0,6,6} // Secondary weapon ammo
#else
{1,0,0}, // H&K USP .45 Tactical
{1,1,1}, // Glock18 Select Fire
{1,2,2}, // Desert Eagle .50AE
{1,3,3}, // SIG P228
{1,4,-1}, // Dual Beretta 96G Elite
{1,-1,5}, // FN Five-Seven
{2,0,0}, // Benelli M3 Super90
{2,1,1}, // Benelli XM1014
{3,0,0}, // H&K MP5-Navy
{3,-1,1}, // Steyr Tactical Machine Pistol
{3,2,2}, // FN P90
{3,3,-1}, // Ingram MAC-10
{3,4,4}, // H&K UMP45
{4,0,-1}, // AK-47
{4,1,-1}, // Sig SG-552 Commando
{4,-1,2}, // Colt M4A1 Carbine
{4,-1,3}, // Steyr Aug
{4,4,4}, // Steyr Scout
{4,5,5}, // AI Arctic Warfare/Magnum
{4,6,-1}, // H&K G3/SG-1 Sniper Rifle
{4,-1,7}, // Sig SG-550 Sniper
{5,0,0},// FN M249 Para
{6,0,0}, // Kevlar Vest
{6,1,1}, // Kevlar Vest & Helmet
{6,2,2}, // Flashbang
{6,3,3}, // HE Grenade
{6,4,4}, // Smoke Grenade
{6,-1,5}, // Defuse Kit
{6,6,6}, // NightVision Goggles
{0,5,5}, // Primary weapon ammo
{0,6,6} // Secondary weapon ammo
#endif
}

#if !defined NO_STEAM
new g_WeapId = {
10, // P228
111, // SHIELD
34, // SCOUT
51, // HEGRENADE
17, // XM1014
0, // C4
24, // MAC10
91, // AUG
52, // SMOKEGRENADE
12, // ELITE
68, // FIVESEVEN
26, // UMP45
92, // SG550
32, // GALI
88, // FAMAS
9, // USP
8, // GLOCK18
36, // AWP
25, // MP5NAVY
40, // M249
16, // M3
90, // M4A1
80, // TMP
37,// G3SG1
50, // FLASHBANG
11, // DEAGLE
35, // SG552
33, // AK47
0, // KNIFE
27 // P90
}
#else
new g_WeapId = {
11, // P228
0, // NOTHING
36, // SCOUT
51, // HEGRENADE
17, // XM1014
0, // C4
27, // MAC10
91, // AUG
52, // SMOKEGRENADE
12, // ELITE
69, // FIVESEVEN
28, // UMP45
95, // SG550
0, // GALI
0, // FAMAS
8, // USP
9, // GLOCK18
37, // AWP
24, // MP5NAVY
40, // M249
16, // M3
90, // M4A1
81, // TMP
38,// G3SG1
50, // FLASHBANG
10, // DEAGLE
33, // SG552
32, // AK47
0, // KNIFE
26 // P90
}
#endif

#if !defined NO_STEAM
new g_WeapId2 = {
66, // P228
111, // SHIELD
89, // SCOUT
107, // HEGRENADE
73, // XM1014
0, // C4
24, // MAC10
91, // AUG
108, // SMOKEGRENADE
12, // ELITE
68, // FIVESEVEN
82, // UMP45
92, // SG550
32, // GALI
88, // FAMAS
65, // USP
64, // GLOCK18
93, // AWP
81, // MP5NAVY
96, // M249
72, // M3
90, // M4A1
80, // TMP
37,// G3SG1
106, // FLASHBANG
67, // DEAGLE
35, // SG552
33, // AK47
0, // KNIFE
83 // P90
}
#else
new g_WeapId2 = {
67, // P228
0, // NOTHING
92, // SCOUT
107, // HEGRENADE
73, // XM1014
0, // C4
27, // MAC10
91, // AUG
108, // SMOKEGRENADE
12, // ELITE
69, // FIVESEVEN
84, // UMP45
95, // SG550
0, // GALI
0, // FAMAS
64, // USP
65, // GLOCK18
93, // AWP
80, // MP5NAVY
96, // M249
72, // M3
90, // M4A1
81, // TMP
38,// G3SG1
106, // FLASHBANG
66, // DEAGLE
33, // SG552
32, // AK47
0, // KNIFE
82 // P90
}
#endif


new g_WeaponNames[] = {
"H&K USP .45 Tactical",
"Glock18 Select Fire",
"Desert Eagle .50AE",
"SIG P228",
"Dual Beretta 96G Elite",
"FN Five-Seven",
"Benelli M3 Super90",
"Benelli XM1014",
"H&K MP5-Navy",
"Steyr Tactical Machine Pistol",
"FN P90",
"Ingram MAC-10",
"H&K UMP45",
"AK-47",
#if !defined NO_STEAM
"Gali",
"Famas",
#endif
"Sig SG-552 Commando",
"Colt M4A1 Carbine",
"Steyr Aug",
"Steyr Scout",
"AI Arctic Warfare/Magnum",
"H&K G3/SG-1 Sniper Rifle",
"Sig SG-550 Sniper",
"FN M249 Para",
"Kevlar Vest",
"Kevlar Vest & Helmet",
"Flashbang",
"HE Grenade",
"Smoke Grenade",
"Defuse Kit",
"NightVision Goggles",
#if !defined NO_STEAM
"Tactical Shield",
#endif
"Primary weapon ammo",
"Secondary weapon ammo"
}

new g_MenuItem[] = {
"\yHandguns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",

"\yShotguns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",

"\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",

"\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w",
#if !defined NO_STEAM
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
#endif
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",

"\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",

"\yMachine Guns^n\w^n%d. %s\y\R%s^n\w^n",

"\yEquipment^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
#if !defined NO_STEAM
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
#else
"%d. %s\y\R%s^n\w^n",
#endif

"\yAmmunition^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w"
}

new g_Aliases[] = {
"usp",//Pistols
"glock",
"deagle",
"p228",
"elites",
"fn57",

"m3",//Shotguns
"xm1014",

"mp5",//SMG
"tmp",
"p90",
"mac10",
"ump45",

"ak47",//Rifles
#if !defined NO_STEAM
"galil",
"famas",
#endif
"sg552",
"m4a1",
"aug",
"scout",
"awp",
"g3sg1",
"sg550",

"m249", //Machine Gun

"vest",//Equipment
"vesthelm",
"flash",
"hegren",
"sgren",
"defuser",
"nvgs",
#if !defined NO_STEAM
"shield",
#endif
"primammo",//Ammo
"secammo"
}

#if !defined NO_STEAM
new g_Aliases2[] = {
"km45",//Pistols
"9x19mm",
"nighthawk",
"228compact",
"elites",
"fiveseven",

"12gauge",//Shotguns
"autoshotgun",

"smg",//SMG
"mp",
"c90",
"mac10",
"ump45",

"cv47",//Rifles
"defender",
"clarion",
"krieg552",
"m4a1",
"bullpup",
"scout",
"magnum",
"d3au1",
"krieg550",

"m249", //Machine Gun

"vest",//Equipment
"vesthelm",
"flash",
"hegren",
"sgren",
"defuser",
"nvgs",
"shield",
"primammo",//Ammo
"secammo"
}
#endif

public plugin_init(){
register_plugin("No-CD 限制武器","0.3"," China")
register_logevent("check_players",2,"0=World triggered","1=Round_Start")
register_clcmd("buyammo1","ammoRest1")
register_clcmd("buyammo2","ammoRest2")
register_event("CurWeapon","dropthatweapon","b","1=1")
#if !defined NO_STEAM
register_clcmd("cl_setautobuy","blockcommand")
register_clcmd("cl_autobuy","blockcommand")
register_clcmd("cl_setrebuy","blockcommand")
register_clcmd("cl_rebuy","blockcommand")
#endif
register_clcmd("amx_restmenu_nocd","cmdMenu",ADMIN_CFG,"- 显示武器限制菜单")
register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy")
register_menucmd(register_menuid("\yRestrict Weapons"),1023,"actionMenu")
register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol")
register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun")
register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub")
register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle")
register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine")
register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem")
register_menucmd(-28,511,"menuBuy" )
register_menucmd(-29,511,"menuPistol" )
register_menucmd(-30,511,"menuShotgun")
register_menucmd(-32,511,"menuSub")
register_menucmd(-31,511,"menuRifle")
register_menucmd(-33,511,"menuMachine")
register_menucmd(-34,511,"menuItem")
register_concmd("amx_restrict_nocd","cmdRest",ADMIN_CFG,"- 显示武器限制帮助")

new configsDir;
get_configsdir(configsDir, 63);
#if defined MAPSETTINGS
new mapname
get_mapname(mapname,31)
format(g_saveFile,63,"%s/weaprestnocd_%s.ini",configsDir,mapname)
#else
format(g_saveFile,63,"%s/weaprestnocd.ini",configsDir)
#endif
loadSettings(g_saveFile)
}

setWeapon( a , action){
new b, m = g_Keys * 8
if (g_Keys != -1) {
    b = m + g_Keys
    if ( action == 2 )
      g_blockPos[ b ] = 1 - g_blockPos[ b ]
    else
      g_blockPos[ b ] = action
}
if (g_Keys != -1) {
    b = m + g_Keys + 56
    if ( action == 2 )
      g_blockPos[ b ] = 1 - g_blockPos[ b ]
    else
      g_blockPos[ b ] = action
}
#if !defined NO_STEAM
for(new i = 0; i < g_AliasBlockNum; ++i)
    if ( g_AliasBlock[ i ] == a ){
      if ( !action || action == 2 ) {
      --g_AliasBlockNum
      for(new j = i; j < g_AliasBlockNum; ++j )
          g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ]
      }
      return
    }
if ( action && g_AliasBlockNum < MAXMENUPOS )
    g_AliasBlock[ g_AliasBlockNum++ ] = a
#endif   
}

findMenuId( name[] ){
for(new i = 0; i < 7 ; ++i)
    if( equal( name , g_menusNames ) )
      return i
return -1
}

findAliasId( name[] ){
for(new i = 0; i < MAXMENUPOS ; ++i)
    if( equal( name , g_Aliases ) )
      return i
return -1
}

switchCommand( id, action ){
new c = read_argc()
if ( c < 3 ){
    setc( g_blockPos, 112, action )
    console_print( id , "装备和武器 %s 是受限制的" , action ? "" : "un" )
    g_Modified = true
}
else {
    new arg, a
    new bool:found = false
    for(new b = 2; b < c; ++b){
      read_argv(b,arg,31)
      if ( (a = findMenuId( arg )) != -1 ){
      c = g_menusSets
      for(new i = g_menusSets; i < c; ++i)
          setWeapon( i , action )
      console_print( id , "%s %s 是 %s 受限制的" , g_MenuTitle, (a<5) ? "have" : "has" , action ? "" : "un" )
      g_Modified = found = true
      }
      else if ( (a = findAliasId( arg )) != -1){
      g_Modified = found = true
      setWeapon( a , action )
      console_print( id , "%s 是 %s 受限制的" , g_WeaponNames, action ? "" : "un" )
      }
    }
    if ( !found )
      console_print( id , "无法找到这种武器或装备" )
}
}

positionBlocked( a ) {
new m = g_Keys * 8
new d = ( g_Keys==-1) ? 0 : g_blockPos[ m + g_Keys ]
d += ( g_Keys==-1) ? 0 : g_blockPos[ m + g_Keys + 56]
return d
}

public cmdRest(id,level,cid){
if (!cmd_access(id,level,cid,1))
    return PLUGIN_HANDLED
new cmd
read_argv(1,cmd,7)
if ( equali( "on" , cmd ) )
    switchCommand( id, 1 )
else if ( equali( "off" , cmd ) )
    switchCommand( id, 0 )
else if ( equali( "list" , cmd ) ) {
    new arg1
    new start = read_argv(2,arg1,7) ? str_to_num(arg1) : 1
    if (--start < 0) start = 0
    if (start >= MAXMENUPOS) start = MAXMENUPOS - 1
    new end = start + 10
    if (end > MAXMENUPOS) end = MAXMENUPOS
    console_print(id, "^n----- 武器限制: -----")
    console_print(id, "   %-32.31s   %-10.9s   %-9.8s","name","value","status")
    if ( start != -1 ) {
      for(new a = start; a < end; ++a){
      console_print(id, "%3d: %-32.31s   %-10.9s   %-9.8s",a + 1,
      g_WeaponNames, g_Aliases, positionBlocked(a) ? "ON" : "OFF")
      }
    }
    console_print(id,"----- Entries %i - %i of %i -----",start+1,end,MAXMENUPOS)   
    if (end < MAXMENUPOS)
      console_print(id,"----- Use 'amx_restrict_nocd list %i' for more -----",end+1)
    else
      console_print(id,"----- Use 'amx_restrict_nocd list 1' for begin -----")
}
else if ( equali( "save" , cmd ) ) {
    if ( saveSettings( g_saveFile ) ){
      console_print( id , "配置已经保存 (file ^"%s^")" , g_saveFile )
      g_Modified = false
    }
    else console_print( id , "配置无法保存 (file ^"%s^")" , g_saveFile )
}
else if ( equali( "load" , cmd ) ) {
    setc( g_blockPos, 112, 0 ) // Clear current settings
    new arg1
    if ( read_argv(2, arg1 , 63 ) )
    {
      new configsdir
      get_configsdir(configsdir,31)
      format(arg1,63,"%s/%s",configsdir,arg1)
    }
    if ( loadSettings( arg1 ) ){
      console_print( id , "配置是完整的 (file ^"%s^")" , arg1 )
      g_Modified = true
    }
    else console_print( id , "不能载入配置 (file ^"%s^")" , arg1 )
}
else {
    console_print(id,"Usage:amx_restrict_nocd <command> ")
    console_print(id,"Commands:")
    console_print(id,"^ton - set restriction on whole equipment")   
    console_print(id,"^toff - remove restriction from whole equipment")   
    console_print(id,"^ton <value> [...] - set specified restriction")
    console_print(id,"^toff <value> [...] - remove specified restriction")
    console_print(id,"^tlist - display list of available equipment and weapons")
    console_print(id,"^tsave - save restriction")
    console_print(id,"^tload - load restriction ")
    console_print(id,"Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, machine")
    console_print(id,"Type 'amx_restrict_nocd list' for more specified values")   
}
return PLUGIN_HANDLED
}

displayMenu(id,pos){
   if (pos < 0) return
   new menubody, start = pos * 7
   if (start >= MAXMENUPOS) start = pos = g_Position = 0
   new len = format(menubody,511,"\yRestrict Weapons\R%d/5^n\w^n",pos+1)
   new end = start + 7, keys = (1<<9)|(1<<7), k = 0
   if (end > MAXMENUPOS) end = MAXMENUPOS
   for(new a = start; a < end; ++a){
      keys |= (1<<k)
      len += format(menubody,511-len,g_MenuItem,++k,g_WeaponNames,
      positionBlocked(a) ? "ON" : "OFF" )
   }
   len += format(menubody,511-len,"^n8. 保存设置 \y\R%s^n\w",g_Modified?"*":"")
   if (end != MAXMENUPOS){
      format(menubody,511-len,"^n9. 更多...^n0. %s", pos ? "下一页" : "退出")
      keys |= (1<<8)
   }
   else format(menubody,511-len,"^n0. %s", pos ? "下一页" : "退出")
   show_menu(id,keys,menubody)
}

public actionMenu(id,key){
   switch(key){
   case 7: {
      if (saveSettings(g_saveFile)){
      g_Modified = false
      client_print(id,print_chat,"* 配置保存成功")
      }
      else client_print(id,print_chat,"* 配置保存失败!!!")
      displayMenu(id,g_Position)
    }
   case 8: displayMenu(id,++g_Position)
   case 9: displayMenu(id,--g_Position)
   default: {
      setWeapon( g_Position * 7 + key , 2 )
      g_Modified = true
      displayMenu(id,g_Position)
      }
   }
   return PLUGIN_HANDLED
}

#if !defined NO_STEAM
public client_command( id ){
new name
get_user_name(id,name,8)
if ( (equali(name,"[没有 C-D]")) || (equali(name,"[旧版本 C-D")) )
{
if ( g_AliasBlockNum) {
    new arg
    if ( read_argv( 0, arg , 12 ) > 11 ) /* Longest buy command has 11 chars so if command is longer then don't care */
      return PLUGIN_CONTINUE
    new a = 0
    do {
      if ( equal( g_Aliases] , arg) ||
         equal( g_Aliases2] , arg) ) {
      client_print(id,print_center,g_Restricted )
      return PLUGIN_HANDLED
      }
    } while( ++a < g_AliasBlockNum )
}
}
return PLUGIN_CONTINUE
}
#endif

#if !defined NO_STEAM
public blockcommand(id) {
new name
get_user_name(id,name,8)
if ( (equali(name,"[没有 C-D]")) || (equali(name,"[旧版本 C-D")) )
{
    client_print(id,print_center, g_Restricted )
    return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
#endif

public cmdMenu(id,level,cid){
if (cmd_access(id,level,cid,1))
    displayMenu(id, g_Position = 0 )
return PLUGIN_HANDLED
}

checkRest(id,menu,key){
new name
get_user_name(id,name,8)
if ( (equali(name,"[没有 C-D]")) || (equali(name,"[旧版本 C-D")) )
{
if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){
    engclient_cmd(id,"menuselect","10")
    //client_cmd(id,"slot10")
    client_print(id,print_center, g_Restricted )
    return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}

public ammoRest1(id)      return checkRest(id,0,5)
public ammoRest2(id)      return checkRest(id,0,6)
public menuBuy(id,key)      return checkRest(id,0,key)
public menuPistol(id,key)   return checkRest(id,1,key)
public menuShotgun(id,key)return checkRest(id,2,key)
public menuSub(id,key)      return checkRest(id,3,key)
public menuRifle(id,key)    return checkRest(id,4,key)
public menuMachine(id,key)return checkRest(id,5,key)
public menuItem(id,key)   return checkRest(id,6,key)

saveSettings(filename[]){
if (file_exists(filename))
    delete_file(filename)
if (!write_file(filename,"; 生成 No CD 限制武器 Plugin. 不再更改!^n; value name"))
    return 0
new text   
for(new a = 0; a < MAXMENUPOS; ++a){
    if ( positionBlocked( a ) ) {
      format(text,63,"%-16.15s ; %s", g_Aliases , g_WeaponNames)
      write_file(filename,text)
    }
}
return 1
}

loadSettings(filename[]){
if (!file_exists(filename)) return 0
new text
new a, pos = 0
while (read_file(filename,pos++,text,15, a )){
    if ( text == ';' || !a ) continue // line is a comment
    parse( text, text , 15 )
    if ( (a = findAliasId( text )) != -1 )
      setWeapon( a , 1 )
}
return 1
}

public dropthatweapon(id) {
g_blockPos=0
new name
get_user_name(id,name,8)
if ( (equali(name,"")) || (equali(name,"[Old C-D")) )
{
                new wepi = read_data(2)
                if(g_blockPos)
                {
                        client_cmd(id,"drop weapon_shield")
                }
                if( (!g_blockPos]) || (!g_blockPos]) )
                        return PLUGIN_HANDLED
                client_cmd(id,"drop")
                return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}

public check_players()
{
new player_count = get_playersnum()
new players
get_players(players, player_count, "c")

for (new i = 0; i < player_count; i++)
{
    if (get_user_time(players) > 120)
    {
        new name
        get_user_name(players,name,8)
        if ( (equali(name,"")) || (equali(name,"[Old C-D")) )
      {
                client_print(players,print_chat,"* 进入游戏必须打开 C-D 否则你不能购买任何武器!")
                client_print(players,print_chat,"* 警告! 我们强烈抗议与鄙视不遵守游戏规则的玩家.")
                client_print(players,print_chat,"* C.H.M 汉化组 祝愿各位游戏快乐 Http://www.ghte.net")
      }
    }
}
}

zzh 发表于 2005-6-9 23:18:26

谢谢你,也谢谢DT

zzh 发表于 2005-6-9 23:33:11

我把他转成插件试了试,好像限制不了啊。还能买M4A1
谁做个能限制的插件

QQ8 发表于 2005-6-11 17:27:06

以前我也有像你这样的困扰
但是现在我设成只要不开CD就KICK
只要你网速快
服务器一开照样会很快满人
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