金闪闪 发表于 2005-6-2 12:14:52

2005.6.1的升级

只和HL2: DM有关。
看来Valve还是看好DM的。
要知道,玩DM比CS:S简单。:D

没什么人玩,我就不去翻译了。大家自己用金山词霸看看。

Updates to Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 2: Deathmatch

Score in teamplay mode no longer wraps back to zero 0 when it goes past 127
杀人超过127居然会被清零?

Fixed bug in player bounding boxes while crouching

Added cvar "cl_autowepswitch" to allow automatic weapon switching to be turned off

Flashlight no longer turns off when auxiliary power is drained

Auxiliary power now resets when a player respawns after drowning

Fixed explosive barrels to allow burning after respawn

ViVa 发表于 2005-6-2 17:24:54

最近应该多关心一下SourceDS了..-_-

更新真多的要命

金闪闪 发表于 2005-6-2 17:51:13

Post by ViVa
最近应该多关心一下SourceDS了..-_-

更新真多的要命
你不是在跑DOD和NS么?

哈哈,就等DOD:S了。:)

大馒头 发表于 2005-6-2 19:00:46

我偶尔会玩HL2 DM~ 不过没有速度太好的,最快的是一个香港的服。

金闪闪 发表于 2005-6-2 21:16:08

Post by 大馒头
我偶尔会玩HL2 DM~ 不过没有速度太好的,最快的是一个香港的服。
HK我是经常去DM的。你的NickID是什么?:D

不过,HK的经常会不在列表上,而只能从历史中看到。

新加坡的我也常去。:byebye:

可惜西狂的“东营”太远,高PING。而南方的龙江不知道为何没开了。:confused:

大馒头 发表于 2005-6-2 21:41:38

我就叫大馒头。有段日子没去那服务器玩了。

闪闪叫什么?

金闪闪 发表于 2005-6-2 22:06:16

Post by 大馒头
我就叫大馒头。有段日子没去那服务器玩了。

闪闪叫什么?
我在hk里面好像没看过这个NickID?你一般何时上线?

我不换名的,就用unnamed的。:d:

金闪闪 发表于 2005-6-3 08:48:57

时隔一天,Valve再次大面积升级。
不过这次是SourceSDK升级,大家一般不必理会。

A Source SDK update is available and will be applied automatically when Steam is restarted. The changes include:

New Features to the Source SDK

    * Included source code for alternative player physics - improves player interaction with physics objects in multiplayer. Look for code that references the sv_turbophysics ConVar
    * Added hl2mp model animation sources under sourcesdk_content\hl2mp\modelsrc\player\player_male_anims.qc and player_female_anims.qc
    * Added a sample skeleton for use with MotionMapper under sourcesdk_content\generic\modelsrc\heavy_walk.smd. This can be used with various HL2MP animations (like hl2mp\modelsrc\combine_soldier_xsi\reload_standing.smd). It is meant for use as the second parameter on the MotionMapper command line
    * Added MotionMapper template files (referenced by documentation) under SourceSDK\Bin\MotionMapperTemplates
    * Fixed compiling shaders with spaces in the MOD path.
    * Added files for the VertexLitGeneric shader under the src\sdkshaders\advanced directory (when you install the source code)


These issues have been resolved

    * Updated MotionMapper and its code to the latest version
    * Fixed qc_eyes outputting a wrong filename in the QC text

大馒头 发表于 2005-6-3 09:49:43

晚上7点去玩过几次。 最近好久没去了。

mccat 发表于 2005-6-7 13:55:59

我叫unnamed(1)
页: [1] 2
查看完整版本: 2005.6.1的升级