2005.5.13升级
今天等了一上午没动静。哈哈,下午四点开始更新了。
An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
CS:S
* New map: de_inferno
* New map: de_port
* Updated Counter-Terrorists player model with new headgear and color scheme
* C4 red flash displays properly if the bomb is planted under water now
* C4 explosion damage is no longer affected by water
* When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
* Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
* Players must now target another player for at least a half second before the player ID text hint shows up
* Grates/chain link fences no longer affect bullets
* Counter-Strike player ragdolls are now affected by ragdoll magnets
* Fixed a bot crash caused by finding too many hiding spots in a region
* Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
* Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
* Bots use less CPU now, especially when in combat with far away enemies
* Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
* Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
* Improved bot navigation on the windows and ledges of cs_italy
* Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine
* HTTP downloads from the game server system support downloading .bz2-compressed files
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
* Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
* Fixed lag compensation invalidating bone cache for players moved back in time.
* Fixed lag compensation interpolation error between 2 ticks
Half-Life 2
* Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
* Fixed memory leak in relay servers by releasing receive tables correctly
* Bandwidth output in tv_status in kB/sec rather than bytes/sec
* Running a new map command (spawning a server) shuts down TV relay in same process
* Fixed SourceTV chase cam following ragdolls of dead secondary targets CS:S部分,我就不说了。
看看SourceEngine部分。
提高了http下载支持的文件格式,这个.bz2好像是最新的zip格式的延续。
(终于可以把某些网站的zip地图包作为自己的地图包了)
更改了服务器查询格式。很明显HLSW要更新,non-steam服务器别想上MasterServer了。
对lag现象的一定改善。:D
SourceTV更新
奇怪,DEMO支持的视角比CS:S里面多? de_inferno归来。值得庆祝 我们什么时候能用上啊? 用上?买正版了,你现在就可以用了。:D 我没有买啊!我的服务器现在一个劲提示out of date。
什么时候才能用啊? 服务器版本为 2378了。:D CS:S 的out of date。就必须等这次的升级包。:D 那什么时候你们才能发上来阿。
我要用的呢 :boss: 快发上来呀:) :burn: 拜托喽。
我们这些显卡垃圾还想玩nosteam的都等着那。