[05.4.27]HL2:DM和Engine升级
HL2: DM 多了个dm_runoff地图。Source Engine修改了通讯端口?由UDP 27030改为 27009。
这个修改是否针对国内电信的封包原因? :D 又要升级了??晕哦,每次升级我都要中断CSS服务好长时间。哪怕升级 hl2mp 也是如此。谁让他们共用一个引擎呢 Post by 猪七七
又要升级了??晕哦,每次升级我都要中断CSS服务好长时间。哪怕升级 hl2mp 也是如此。谁让他们共用一个引擎呢
悄悄告诉你,我现在是用SocksCap代理来升级。;)
别到处说。这个方法很灵的。我怕电信营运商封了SocksCap。:brick: 在Linux下呢?
Linux下没发现有好用的 Socket 代理软件啊。 Post by 猪七七
在Linux下呢?
Linux下没发现有好用的 Socket 代理软件啊。
哈哈,说道linux下的代理,自然要你自己去找了。
难不成都要我包办?
发挥下google的能力。:D 我在UA看到了这样描述这次升级的。
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Valve released an update to Steam last night, Alfred released the following statement to the hlds* mailing lists:
"We have released an update to Half-Life 2: Deathmatch and the Source
engine. Run hldsupdatetool to get this update.
The update includes a new map for HL2DM, dm_runoff and moves the default
Steam port to 27009 (from 27030). You will also see a new message in the
console on startup once you get this update:
"Connection to Steam servers successful."
If you see:
"Could not establish connection to Steam servers."
then make sure that the server can send outbound (and receive inbound)
UDP packets on the Steam port."
This means that you may need to adjust your router configuration in order to continue using Steam.
============================================
UDP端口的改变是为了更好地广播数据。 :D 才升级1天,今天又升级HL2: DM的地图? :D
以及有关材质等等。
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