【转帖】CS:S 3月10日再次升级!
Counter-Strike: Source, Source Engine, and Source SDK Updates AvailableMarch 9, 2005, 4:36 pm ・ Alfred Reynolds
An update is available for Counter-Strike: Source, the Source Engine, and the Source SDK. The update will be applied automatically when your Steam client is restarted. The specific changes include:
CS:S
Fixed an issue which was affecting player movement prediction
Stopped players on de_dust2 being able to hide inside of rocks
Added clipbrushes to de_train to prevent players from reaching certain areas
Enabled bots to navigate their way out of the carts in cs_compound
Source Engine (game server changes)
Added "stats" command to print the current cpu usage, players and net bandwidth in use
Fixed rcon responses to properly reflect request id's
Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
Removed sv_allowlocalquery cvar
Source SDK
Added Snow and rain materials
Added qc_eyes.exe
Made various improvements and fixes to .FGD files
Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
Fixed the "cordon" texture used by Hammer 没看到VAC2呀?
去升级服务器,看看有何好东西。:boss: 看了没什么改的就是地图的问题呀... 所有不升级的服务器端,都会out of date。:D ROCN 改了什么你去看看.还有和插件的问题.steam服务器怎么清屏的命令是什么? Post by 金闪闪
没看到VAC2呀?
去升级服务器,看看有何好东西。:boss:
Adding master server 207.173.177.12:27011
Adding master server 69.28.151.178:27011
] version
Protocol version 7
Exe version 1.0.0.16 (cstrike)
Exe build: 18:14:51 Mar8 2005 (2313)
没有VAC2啊。 qc_eyes.exe
这是什么东东? CS:S:
修复了影响人物动作预置量的一个问题
修复了玩家在de_dust2中能进入岩石的bug
在de_train中进行修改以阻止玩家进入某些地区
让bot能够在cs_compound中的车厢中间生成能够通过的路点
source引擎:
增加了stats命令,用以显示当前的cpu占用率,玩家状态及网络带宽的占用
修复了远程控制的反映问题,以正确表现发出请求的ID
为无连接请求添加了比率限制以防止溢出(比如在HL1中,比率限制是听过如下一系列参数进行控制的:sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
删除了sv_allowlocalquery 这个命令
source SDK:
添加了雨和雪的材质
添加了qc_eyes.exe
对.fgd文件进行了多项修正
修复了在Vrad中,当照亮很大的物体或者地区时导致产生明显伪像的问题
修复了Studiomdl中允许使用错误$modelnames(模型名)的错误
修复了HAMMER使用的"cordon"材质的问题 waooo
等待闪闪的提取脚本了....
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