BoeZombie
发表于 2005-1-17 12:18:15
Post by tony
就对于人气低的服务器很有帮助。 嗯,没错,我曾经就采用这个‘手段’~!
tony
发表于 2005-1-18 19:36:47
能不能保持这个功能
BoeZombie
发表于 2005-1-18 20:52:36
???我不是给你介绍如何实现的方法了吗...
Post by BoeZombie
对在podbot.cfg里以
// 服务器自动添加机器人数量
yapb_quota 9
方式添加的机器人无效
对通过在console里输入命令
yapb add
或
yapb fill
方式添加的机器人管用。
tony
发表于 2005-1-18 22:12:03
能自动添加不?
BoeZombie
发表于 2005-1-18 22:31:13
在podbot.cfg里写
yapb add
yapb add
yapb add
yapb add
......
或
yapb fill
试试,理论上没问题~
BoeZombie
发表于 2005-3-15 23:35:43
http://yapb.bots-united.com/
无意间发现YaPb更新了!!
3/5/2005:
- Changed liblist.gam. Now use backslashes '\' for pathname in Windows.
- You can skip parameters in "yapb add" command using "*". Example: "yapb add * * * bot *" will add a bot named "bot" with random skill, personality, team, model
2/17/2005:
- Bot buying ammo after picking up weapons if bot is in buy zone.
- Bot buying stuff each time they enter buy zone.
- Changed a bit to ladder handling stuff, bot shouldn't fall off the ladder when getting down now.
- Source code: added project file for KDevelop 2.
- Fixed an error in WaypointsHowToDo.txt file.
12/5/2004:
- *SIGNIFICANTLY* speeded up the waypoint node validation process. Should be *MUCH* faster now.
- FIXED: Bots always do cheat-like grenade throwing. Now they will do cheat-like grenade throwing randomly based on the bot skill.
- Not all bots will switch to knife at round start.
- Bots will always take the shortest path to the goal when the bomb is planted (in the hope of fixing odd behavior of CT bots after bomb is planted which made them unable to defuse the bomb).
- Source code: added project file for Bloodshed Dev-C++.
11/3/2004:
- Changed a bit to the button usage code.
下载连接:
http://yapb.bots-united.com/files/yapb.exe
渗透
发表于 2005-3-23 11:52:09
谢谢 看了这篇文章 打算再自己和bot玩玩 :burn:看看我还打得过他们吗
moonskyer
发表于 2005-3-24 18:46:43
请问一下1.6的podbot可不可以自己设路点
nxlm
发表于 2005-3-24 23:16:48
下来试试。
Raad
发表于 2005-4-3 02:34:33
先用用先:)