M1ChAeL*99* 发表于 2002-12-27 11:08:44

UA Acquires Cheating-Death

CALIFORNIA, Thursday, December 26, 2002 - Today, United Admins ("UA") has acquired the client and server popular anti-cheat solution known as Cheating-Death. CDeath himself, wishing to pass on the development of his program, approached UA, which gladly accepted.

"This couldn't have come at a better time for UA." said Nick "HoundDawg" Slevkoff, UA Chairman. " Since HLGuard has already pushed the limits as a server-side only anti-cheat, we were planning on extending HLGuard to the client-side. Now, with Cheating-Death, this can now be achieved a lot quicker with the reduction of duplicated development efforts just to reach where Cheating-Death is today."

UA's HLGuard Project Team will assume control over the Cheating-Death project as well. They will have access to the source soon and begin designing the future of these solutions into a solid anti-cheat solution for game server Admins. UA will continue to provide HLGuard as a server-side only anti-cheat solution.

Nick continues, "It's amazing to see how two, once competing projects (Cheating-Death and CSGuard) can eventually come together and provide a more complete anti-cheat solution."

UA plans on working with MOD developers to integrate the new anti-cheat solution with their MOD which will help maximize it's distribution and effectiveness.

About Cheating-Death
Cheating-Death, developed by CDeath for several years, is a client-side anti-cheat solution which works together with a server-side addon. The latest version can be found on Cheating-Death's website at http://www.cheating-death.com. Cheating-Death is still currently experiencing 5,000 downloads per month.

About UA

United Admins is an independent, non-profit professional association for game server administrators and utility developers, helping the game server admin community achieve its common goals. UA's mission is to build a community of game server administrators and utility developers which leverages the expertise of our members for betterment of the industry. For more information on UA, please visit http://www.unitedadmins.com or email info@unitedadmins.com.

M1ChAeL*99* 发表于 2002-12-27 11:11:57

怀念cd1.2.3的那段平静的日子。。。。

怀念cd1.2.3的那段平静的日子。。。。很高兴看到hlguard和cd的合作。。

playerkiller 发表于 2002-12-27 16:39:47

期待中......

  那段日子作弊的人可以忽略为零,确实那个东东是我自打认识反恐开始最优秀的反作弊程序。
  狂热期待中......

becking 发表于 2002-12-27 20:13:00

cheating-death究竟是个什么样的东东啊?我没用过,反作弊真的很有效??如果和hlguard一起用有很好的效果吗?比VAC还强????

RedZZ 发表于 2002-12-27 21:27:16

呵呵,这个不好比较。CD一统天下的时候,还没有VAC呢
在1.3的时候CD是一个反作弊的利器,几乎所有的作弊器都没用(反正不知道那个能用)。CD的原理好像和hlguard不一样,他不是用来检测有没有使用作弊器,而是让你的作弊器不能发挥原有的功能。不过很早以前CD就没有更新过了,sigh~
现在的VAC加上hlguard还是能有不少作弊器绕过他们。
呵呵
期待CD再次重现江湖亚

STGG 发表于 2002-12-27 21:32:37

可惜要分客户端和服务端~~对于其它CAI NIAO玩家可能就。。。

不过能反作弊才是最重要的

蔷薇骑士 发表于 2002-12-28 01:57:11

并不是C-D本身有太强的功能,而是C-D采用了服务器,客户端都要安装的方式。在HLG或者VAC内部,其实也有很多的声音,要求仿效C-D的原理,因为这样,显而易见是最有效的。但是,美国的法律认为这样是违背了个人隐私的原则,极有可能遭到若干玩家的投诉,因为没有人可以保证客户端发送给服务器端的信息只是关于CS信息,而没有你信用卡的卡号和密码,:-)
所以,除非HLG采用这样的方式,否则单纯的服务器端反作弊,我猜想永远不可能一劳永逸的解决CS作弊现象。

playerkiller 发表于 2002-12-28 12:18:01

骑士说的很精辟

  但是我还是有个疑问,CS本身就是一个C/S的程序,而且肯定会有很多相关信息发到了中央服务器上,为什么没有人跟它玩儿命呢?
  受欢迎?好玩?顾及不到很多?我猜最主要的原因可能是大家都比较信任和乐于接受CS,但不太相信或喜欢第三方推出的纯为某某功能而设计的插件。
  那么,有一个设想,假设要是VALVE接受了C-D的设计思想,而将服务器端捆绑在VAC上,客户端捆绑在CS里,而且提供一定的防作弊更新方法(比如象现在建VAC那样的DOWNLOAD相关的DLL或是其它的组件),公众应该还是可以接受的吧?
  当然了,如果纯由第三方推出,以美国的社会和法制原因,可能会比较多的遭到别人的非议。

satoman 发表于 2002-12-28 13:55:55

1。3时用CD的那段时候真的很怀念啊。。。。

yam 发表于 2002-12-28 17:30:48

Re: 骑士说的很精辟

更期待的是cd代码公开
这样以后cs 的c/s工具可能就更多更好了。
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