而且现在已经运行的很完美了,多加英雄也不会有什么异常现象。
正在官方论坛寻找英雄中~~~
大家来我的服务器玩哦,我给你们几个b级权限来测试下
超级英雄设置参数
echo " Successfully Loaded Superhero Config File"这行不用管,意思是在服务器上提示你成功的读取了文件
//********************** GENERAL MOD CVARS **********************
//enables/disables the mod 0=disable, 1=enable
sv_superheros 1
也很好理解,关闭或开启超级英雄
//flag to determine who can access the important server commands
sh_adminaccess m
管理员权限级别,m
//if optional C/D is on a server - don't let people without C/D have
sh_cdrequired 0
要不要cd反作弊
//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 0
调试信息,关系不大,如果运行正常不用管它
//# of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 3
为技能绑定热键的最大数目,你可以限制下级别过高的人
//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 20
可以用的最大技能数
//What level to start newcomers at.
sh_minlevel 0
新来者从多少级开始,如果你的服务器里已经满是高级bt,那么可以让第一次进入的人初始级别高些
//Save XP or restart from 0 each map
sh_savexp 1
存不存经验
//How many days to save xp for?
sh_xpsavedays 14
保留经验多少天
//Save XP at end of every round
//Very Useful for servers that crash a lot
sh_endroundsave 1
是否在每回合结束时存储经验(说是会造成卡机,但从我的经验看一般配置的机器都不会)
//Give XP for Hostage/Bomb Events
//This cvar sets the level of XP given/taken from players for these events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
//Set to -1 to disable this feature.
sh_bombhostxp 0
是否提供奖励经验,就是布设C4和救人质啦
//DO NOT USE WITH LONG-TERM XP
//1 = on | 0 = off -Give people entering late an average level of players already playing
sh_autobalance 0
自动平衡?好象是说在经验分配上对进入早晚的玩家有区别(e文有限,大体是这个意思)
//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0
在玩家进入时读取他的经验值(大数据库会有卡机的现象)---不知道不用mysql的话它还起不起作用,似乎仍然是起作用的,会在第二回合读取经验。
// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
如果有人在回合中没有得到任何经验,那就给他MercyXP(补偿经验?)
0=关闭
1=给任何人在sh_mercyxp设定好的经验
2=给玩家升级到某些等级的经验,最大等级设定于sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
这段话我弄不大明白,大体意思好象是说给予的经验值数目不同于杀敌的经验,还有其他额外的限制
sh_mercyxpmode 0
//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 0
模式1,给经验值.模式2,给级别
//1 = on | 0 = off - Command Projector, displays help info to players in a HUD messages non-stop
sh_cmdprojector 1
命令显示,显示帮助信息于HUD且不消失
//1 = on | 0 = off - Should alive players also see the Command Projector?
sh_cpalive 0
活着的玩家是否也显示命令帮助
//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 1
一个人能拥有多少最高的同级别的英雄
如果设置为2,玩家的等级为9,那他只能选2个9级的英雄
第三段我理解不了
还是不明白
设为0关闭限制
//1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1
1=新的选择菜单,不可选的英雄以灰色显示
2=旧的选择菜单,隐藏不可选的英雄
//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value.Setting this to "1.0" will effectivly
//disable it because x * 1 = x.If you set it to "0" then players would
//get NO XP for headshot kills.
sh_hsmult 1.0
暴头经验,如果你用暴头杀人奖励你给定的经验,按原来的乘起来.设定为1.0就没有效果,因为X * 1= X(这个不用说我也能理解,纯属废话).如果设为0将没有任何奖励.
//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him.This will prevent that kind of activity
sh_alivedrop 0
玩家能否在活着时更换英雄,下面两句是说最好关闭,原因是会有人钻空子,影响平衡.
// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings
//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
数据库设定,不用我翻译也该明白吧?
// *************** END STANDARD SUPERHERO CVARS ***************
以下是每个英雄的设定,太麻烦了,各位自己看吧
// ***************** START HERO SPECIFIC CVARS ****************
//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does
//Batman
batman_level 0
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor
//Bomberman
bomberman_level 0
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level(def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)
//Captain America
captaina_level 0
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode
//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_mulishot 0.20 //Delay for multishots on holding key down
//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash
//Dracula
dracula_level 0
dracula_pctperlev 0.03 //What percent of damage to give back per level of player
//Flash
flash_level 0
flash_speed 350 //the speed flash can run
//Hob Goblin
goblin_level 0
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade
//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players
//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does
//Iron Man
ironman_level 0
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?
//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player
//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?
//Mystique
mystique_level 0
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Night Crawler
nightc_level 0
nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.
//Punisher
punisher_level 0
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?
//Skeletor
skeletor_level 0
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Spiderman
spiderman_level 0
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Superman
superman_level 0
superman_gravity 0.35 //Gravity
superman_health 150 //Starting health
superman_armor 150 //STarting armor
//Windwalker
windwalker_level 0
//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage
//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh
//Zeus
zeus_level 9
zeus_cooldown 600 // # of seconds for zeus cooldown Post by 提卡维兰
今天我会把完整说明翻译并发布在这里,同时还会把目前汉化好的英雄也说明下
好`等待中......... :76: 有些困了,明天再发英雄的说明吧
另外小灌一下,我刚才惊讶的发现我在家里用hlds建的服务器是可以被外网刷出的,也就是说我有真实ip~~~没想到啊 真强.............. :3::tongue::0: 提醒一下,TimeProjector会有一点点遮挡住superhero的字幕。 Post by BoeZombie
提醒一下,TimeProjector会有一点点遮挡住superhero的字幕。
我到是没注意过,不过发现显示经验和等级的字幕在高分辨率情况下会出现在左下角,低分辨率就是在正中央了。
关于英雄和插件系统的简单介绍
先来讲下插件的系统:实际上就是杀敌升级,变的更强.不过和其他诸如war3系列不同的是,一切都是可定制的.首先在技能的选择上,没什么限制,你可以学任何一种技能,只要你级别够.不过,为了避免过于强大的人出现(比如我在自己服务器里测试的时候,只要出手,可以轻松的1V11,在对方不乏好手的情况下以一己之力将其全灭,真是剑光闪闪,血花飞落,十步杀一人,千里不留行.当然我有十分高的级别和全部的技能,对方只有数人在3-5级.),我们在ini文件中可以作很大的调整,就象暴雪一样,来努力使游戏平衡,其效果相当的明显(在我对技能的级别和学习要求做了调整之后,我不得不在两个同级的优秀技能中割爱一个,使得几乎是无懈可击的组合被拆散,结果是--如果我不小心的话,在几个5级左右玩家的围攻之下变的十分难以逃生).
不仅可以对学习系统做调整,而且对于每个英雄的能力都可以进行详细的定义.如果你觉得某个英雄过于强大或几乎没用以至成为板凳队员,那就可以改变他们的能力数值和级别要求,以增强可玩性.我们可以是无限制的让选择和游戏变的丰富多采,使每个玩家都有自己的"黄金组合".
我们不仅仅有26个各具特殊能力的英雄,你还可以从官方网站下载新的英雄或自己创造一个独特的英雄来充实你的服务器.就象广告中说的:一切皆有可能.我就在官方论坛找到了一些很有意思的英雄,如带有自己ak47枪模的英雄:塔利班.
以下是官方包中提供的一些英雄:
Anubis - King Of The Underworld
安努比斯 "黑暗感知" "对你来说没什么秘密. 你能听见敌人的交谈 - 看到对他们的伤害"
Aquaman
水之男 "鳃 & 泡泡投掷者", "你可以在水下呼吸并且向敌人发射泡泡"
BATMAN! - Yeah - well not all of his powers or it'd be unfair...
蝙蝠侠 "超级背包", "额外的武器和生命 - 买弹药或者使用于惩罚者"
Bomberman! - From the NES :)
炸弹超人 "遥控炸弹", "按下 +power 布设, 再按一次起爆"
CAPTAIN AMERICA!
美国队长 "超级护盾", "随机无敌"
Cyclops! - Cool Laser Guy From Xmen (Yeah - Luds Laser Ripoff :D)
独眼 "激光枪", "按下 +power 发射你的激光"
DAREDEVIL! - Yeah - well not all of his powers or it'd be unfair...
夜魔侠 "探测雷达", "探测雷达可以在其他玩家靠近时提醒你"
DAZZLER!
瞩目者 "闪烁之光", "让附近的敌人发出闪光 - 每当你升级增加亮度"
diablo
暗黑破坏神 "暗黑破坏神", "燃烧活着的敌人!"
DRACULA!
德库拉伯爵 "吸血鬼之触", "当你攻击别人时吸血 - 每升级一次可吸到更多生命"
FLASH! - Run Faster
闪电人 "超级速度", "你的英雄将跑的更快"
Hob Goblin - Extra Nade Damage/Refill Nade
地精工匠 "地精手雷", "增强的伤害/自动补充"
HULK!
绿巨人 "强力践踏", "使自己和周围的敌人被震荡而无法移动"
HUMAN TORCH! - BASED ON FlameThrower by Ludwig
火焰人 "喷火", "向敌人射出火焰"
IRON MAN!
铁人 "火箭背包", "火箭飞行器 - 用火箭助推跳跃"
Kamikaze!
神风特攻队 "神风特攻", "对敌人发动自杀攻击"
Magneto!
磁力王 "控制金属", "当别人射击你时得到他们的枪"
MYSTIQUE! - BASED ON Vexds model changer
魔型女 "变形成敌人", "按下设置好的能力热键以使你看起来是个敌人 - 再按一次变回你自己!"
NIGHTCRAWLER!
蓝魔鬼 "穿墙", "可以在一定时间内穿越墙壁 - 一直呆在墙里会被卡死!
PUNISHER! - Unlimited Ammo
执法者 "无限弹药", "无尽的子弹. 无须再装填! 不间断火力"
SKELETOR!
亡灵法师 "召唤怪物", "将会自动召唤出怪物攻击埋伏的敌人"
SPIDERMAN!
蜘蛛侠 "抓钩", "发射抓手 - 跳跃能力大幅提升, 可以荡来荡去"
SUPERMAN! - Yeah - well not all of his powers or it'd be unfair...
超人 "生命/护甲/重力", "更多生命/免费护甲/抵抗重力"
Wind Walker!
风行者 "寂静之风", "敌人无法听到你的脚步声"
WOLVERINE!
金钢狼 "自动恢复生命 + 超级匕首", "自动恢复生命, 匕首伤害加强, 拿匕首时额外速度"
XAVIER! - BASED ON SPACEDUDE'S NEW XTRAFUNMOD - FORGOT WHERE I FOUND THE TRACEME CODE
X博士 "探测队伍", "探测一个玩家所属的队伍并通过一个标志来注明" Post by BoeZombie
提醒一下,TimeProjector会有一点点遮挡住superhero的字幕。
噢补充一下,我是拿英文的SH做的测试