[重要] Metamod version 1.17 (Nov 15)
到http://www.metamod.org下载刚出来,已经支持2574的CS服务器了 是否会提高“爆头”率? 推荐更新...这次更新改动很多。。。:)
Major changes with Metamod 1.17
New cvar "metamod_version" that can be queried from client game browsers.
New console commands available to clients (much like the existing server console commands):
"meta version" prints out version information (date, compile type, etc).
"meta list" shows a list of the plugins running on the server (name, author, version, etc).
New file config.ini to provide a more reliable and flexible method of specifying configuration options. At the moment, the recognized options mirror those from +localinfo, ie:
debuglevel <number>
gamedll <path>
plugins_file <path>
exec_cfg <path>
Default path is "addons/metamod/config.ini" but can be overridden with "+localinfo mm_configfile".
Also, new console command "meta config" to display this information.
New console command "meta require" to force the server to exit if the specified plugin isn't loaded/running. Intended for use in server.cfg or metaexec.cfg, to keep the server from starting up if desired plugins don't load. For example:
meta require adminmod
meta require 1
The former requires that a plugin with the substring "adminmod" is found loaded and running. The latter requires that the plugin in slot 1 is loaded and running.
If an override gamedll is specified and found to be invalid or missing, Metamod will now exit with an appropriate error message, rather than just falling back to the auto-detected gamedll. This should provide more immediate and useful feedback, and help prevent some confusion.
2003/11/15 1.17
- Added support for recently added routines in the HL Engine:
SequenceGet()
SequencePickSentence()
GetFileSize()
GetApproxWavePlayLen()
IsCareerMatch()
GetLocalizedStringLength()
RegisterTutorMessageShown()
GetTimesTutorMessageShown()
ProcessTutorMessageDecayBuffer()
ConstructTutorMessageDecayBuffer()
ResetTutorMessageDecayData()
- Removed mod recognition and entities for Master-Sword v1.3, at the
request of the Mod's authors.
- Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball
v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld
Bloodline v2.0.
- Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
- Additional entities "env_rain" and "env_snow" used on some CS maps.
- Added "metamod_version" cvar that can be queried from game browser
clients.
- Added "meta" client command similar to the console command, providing at
this time only "list" and "version" subcommands.
- Introduced basic config file to provide more reliable and more
flexible options passing, in addition to the current +localinfo method.
- Default filename: addons/metamod/config.ini
- Options include:
debuglevel <number>
gamedll <path>
plugins_file <path>
exec_cfg <path>
- Added option "+localinfo mm_configfile <path>" to override default
config.ini pathname.
- Added "meta config" console command to display result of config
file and localinfo options.
- Added "meta require <plugin>" console command, to exit the server if the
specified plugin is not found loaded and running.Intended for use in
server.cfg or metaexec.cfg.Suggested by Florian Zschocke.
- If a specified override gamedll pathname is invalid, Metamod will now
exit with an appropriate error, rather than falling back to the
auto-detected gamedll.This should provide more useful feedback in such
situations.
- Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the
(supposed) "real" dllpathname, ie in case gamedll is overridden.Needed
specifically for plugin "SinglePlayer".
- Raised META_INTERFACE_VERSION to 5:10, for GINFO_REALDLL_FULLPATH.
- Now recognizes "/dev/null" as valid for path options (pluginsfile,
execcfg, configini, etc), for when an empty file _is_ desired.
- Fixed loading of plugins.ini to detect duplicate plugins (by full
pathname).
- Added doc/config.ini with comments to document the file.
- Renamed doc/metamod.ini to doc/plugins.ini, and added comments.
- Internal changes:
- Added conf_meta.cpp, conf_meta.h for config file handling.
- Created full_gamedir_path() to centralize code for testing absolute
path, prepending gamedir if necessary, calling realpath, and
normalizing pathnames.
- Most paths are now stored and operated on as fullpathnames, rather
than gamedir-relative pathnames.
- Now using fopen() rather than LOAD_FILE_FOR_ME when reading text
files, in particular due to fullpathnames.
- Errorcheck for absolute paths as mm_execcfg filename, since
servercommand("exec") won't accept absolute pathanmes.
- Added debug messages to valid_gamedir_file(), for checking why it
failed to use a specified (config.ini, localinfo) path.
- Simplified logic in cmd_doplug() to not require re-mapping pcmd to cmd
string.
- Fixed Makefile to always recompile meta_api.cpp for changes in
info_name.h.
- Split lookup_game() into setup_gamedll and lookup_game, to better
organize for storing gamedll->real_pathname.
- Source and documentation files based on the list of supported
game/mods are split into their own files (games.h,
supportedmods.html), so they can be generated from a local database
rather than maintained manually.
- Makefile now using gcc-2.95 explicitly, to avoid using gcc3 at this
time. 希望换了新版本后不要再老死机了. 安装服务器监控程序,可解决死机问题! 那么多文件都放到哪?
!!!!!!!!!!!!
http://bbs.dt-club.net/showthread.php?s=&threadid=10115帮我解决问题嘛!哥哥 们!!!!! 装了后是否还会有盾的BUG?? 盾已经能用雷炸了 哈,炸死盾牌!!
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