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发表于 2004-7-15 20:30:22 | 显示全部楼层 |阅读模式 来自 中国–辽宁–沈阳
我的CS是1.5的。

想问一下,amx_sounds.sma 这个插件脚本,怎么设置成我放音乐,其他人都听的到啊?就是我自定义的声音文件,谁来我的服务器就下载了,之后我播放音乐,谁都听的到。
#include <amxmod>
#include <amxmisc>

new bool:cuss = true

new Float:SndFreq1[33]

public plugin_init(){
register_concmd("amx_cuss", "admin_cuss",ADMIN_LEVEL_B,": Turns cuss filter on and off")
register_clcmd("say", "HandleSay")
register_cvar("amx_nocuss","1")
set_task(1.0,"delay_cuss")
return PLUGIN_CONTINUE
}

public delay_cuss(){
if(get_cvar_num("amx_nocuss") == 0)
cuss = true
else
cuss = false
return PLUGIN_CONTINUE
}

public client_connect(id){
SndFreq1[id] = 0.0
return PLUGIN_CONTINUE
}

public client_disconnect(id) {
SndFreq1[id] = 0.0
return PLUGIN_CONTINUE
}

QuotaCheck(User[], UserIndex){
if (!(get_user_flags(UserIndex)&ADMIN_USER)){
new Float:CurTime = get_gametime()
if (CurTime <= SndFreq1[UserIndex] + 3.0){
get_user_name(UserIndex,User,32)
client_print(UserIndex,print_chat,"[AMX] Sounds are fun, but not if you use them too fast, %s",User)
SndFreq1[UserIndex] = CurTime
return 1
}
SndFreq1[UserIndex] = CurTime
}
return 0
}

public admin_cuss(id,level,cid) {
if (!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED

if (cuss == true){
cuss = false
}else {
cuss = true
}
return PLUGIN_CONTINUE
}

playsoundall(ww[]){
client_cmd(0,"play %s",ww)
}

say(Text[])
{
new bad = 0
if(cuss == false){
if ( (containi(Text, "ass") != -1) ||
(containi(Text, "cunt") != -1) ||
(containi(Text, "***") != -1) ||
(containi(Text, "bastard") != -1) ||
(containi(Text, "piss") != -1) ||
(containi(Text, "fuc") != -1) ||
(containi(Text, "suck") != -1) ||
(containi(Text, "bitch") != -1) ||
(containi(Text, "dam") != -1) ||
(containi(Text, "fuk") != -1) ||
(containi(Text, "stfu") != -1) ||
(containi(Text, "***") != -1) ||
(containi(Text, "fag") != -1) ){
bad = 1
}
}

if(bad==1){
client_print(0,print_chat,"<Server> PlaySound text has been censored.")
}else{
client_print(0,print_chat,Text)
}
bad=0
return 0
}

public HandleSay(id)
{
new Speech[192]
new User[32]
new Text[192]

get_user_name(id,User,32)
read_args(Speech,192)
remove_quotes(Speech)

if (equali(Speech, "bud"))
{
if (!QuotaCheck(User, id))
{
format(Text, 192, "<PlaySound> %s : %s", User, Speech)
say(Text)
new rand = random(3)
switch(rand)
{
case 0: playsoundall("misc\bud.wav")
case 1: playsoundall("misc\weis.wav")
case 2: playsoundall("misc\er.wav")
}

还有个问题就是,最终幻想CS插件。装完后能在游戏中定时播放音乐,我将我做的声音文件将其覆盖后,就定时播放我做的音乐了。我看了那段脚本,不是很长。是怎么做的呢?
//***********************************************************SOUND PRECACHING**************************************************************
public plugin_precache() {
if (file_exists("sound/FFX/Intro.wav")) precache_sound("FFX/Intro.wav")
if (file_exists("sound/FFX/LevelUp.wav")) precache_sound("FFX/LevelUp.wav")
if (file_exists("sound/FFX/cast.wav")) precache_sound("FFX/cast.wav")
if (file_exists("sound/FFX/flee.wav")) precache_sound("FFX/flee.wav")
if (file_exists("sound/FFX/cure.wav")) precache_sound("FFX/cure.wav")
}

//*********************************************************SERVER NOTIFICATION*************************************************************
public servernotice(id) {
if (file_exists("sound/FFX/Intro.wav")) emit_sound(id, CHAN_AUTO, "FFX/Intro.wav", 0.8, ATTN_NORM, 0, PITCH_NORM)
set_hudmessage(200,200,200,-1.0,0.30,5,6.0,12.0,0.1,0.5,HMCHAN_NOTICE)
show_hudmessage(0, "This server is using Final Fantasy X plugin v0.4.2 by Z4KN4F31N!(type helpFF in the console(~)to get help")
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